Launched in Autumn 2007, the Interdisciplinary Arts MA brought together students from the Creative and Performing Arts disciplines:
Drama and Performance, Film and Imaging, Anthropological Studies,
Creative Writing, Music,
Student's took two modules in their 'home' discipline and then came together for two modules 'Adventures in Interdisciplinarity' and 'Further Adventures in Interdisciplinarity'.
During the course of these Adventures they design and plan for their final summer project which could be an individual practical project, a group practical project or a dissertation. The practical projects could involve performance, installation, publication, recording or all of the above and would be presented at an annual public showcase.
The Adventures and Further Adventures modules were a journey through an eclectic portfolio of intensive two-day workshops led by visiting artists of both local and international standing. These were designed to create a catalytic collaborative experimental environment where students could challenge their thinking about making work in general and about their own practice in particular, where they can explore the why, what, how, where of the work that they make and the why, what, how, where of art in a broader context.
ADVENTURE 1: SONIC ARTS RESEARCH CENTRE
Dedicated to the research of music technology, SARC is a newly established facility within Queen's University Belfast. Uniting internationally recognized experts in the fields of music, electronic engineering and computer science, this unique interdisciplinary centre features a 20-person research team and a state-of-the-art sonic laboratory. This auditorium is a highly innovative structure allowing sound to be moved throughout the space, and is the only fully 3D studio of its kind for sonic art performance and experimentation.
Participants explored the creative use of computer processed sound, and integrated how these capabilities could be intergrated into their own creative practice.
ADVENTURE 2: FORCED ENTERTAINMENT
The Guardian newspaper called them “Britain’s most brilliant experimental theatre company”: their work varies from projects that are very brash and theatrical to other works that are very minimal and text-based. In everything they do they are trying to find ways to talk about contemporary experience, and to create exciting and intimate encounters with audiences.
Using performance strategies developed by Forced Entertainment, this adventure engaged with what it is, to create live performance, in a contemporary context. Focusing particularly on different kinds of presence, exploring the dynamics of competition, vulnerability and downright lies.
ADVENTURE 3: SYLVIA BORDA/SINEAD MORRISSEY
For 150 years postcards have preserved and exchanged thoughts along with images of landscapes. Created to send short messages about a place, postcards quickly became souvenirs and snapshots of writing , identifying both what was considered beautiful or literary about a location.
This Adventure presented a 'Gallery In The Sky' where photos and texts were created as complementary original works. Drawing on similar concepts found in Gutai - the Japanese movement that introduced the Western world to conceptual art, happenings, and experimental text poetry, renowned poet Sinead Morrissey and artist photographer Sylvia Grace Borda guided students in the creation of visual and textual haikus (a form of short verse poetry) to embody the Gutai spirit.
Students also had the unique opportunity to learn how different presentation methods could be applied to exhibition design.
ADVENTURE 4: SPART (PAUL STAPLETON/JUSTIN McKEOWN)
SPART is the ultimate hybridisation of sport and art. As such it is the most evolved form of leisure on the planet. SPART is concerned with the reconsideration of how we think about and make use of even the most banal of everyday contexts and social relations. As such SPART is a political practice as much as it is a leisure activity for the 21st century. Central to SPART practices is humour and game play.
This adventure was a crash course in SPART, focused mainly on the progression of the notion of psychogeography.
ADVENTURE 5: MYSTERY ADVENTURE
The past is behind us. It lives in our memory. The future is unknown. All we really have is the present, and that is gone as we turn our attention to it.
This adventure dealt with memory and identity.
Students examined and expressed their relationship with their own memories, working towards a practical outcome : a set of creative suggestions toward solutions for a very difficult and growing real world problem.
ADVENTURE 6: PAT MURPHY
Led by filmmaker Pat Murphy, this adventure was devoted to the use of film both as a performance partner and recording tool.
Students explored the elements of film language as a means of informing live performance.
BUSINESS SKILLS WORKSHIPS
Additionally students benefited from one-off business skills workshops with David Gibson, Michael Duke, Eamon Quinn and Jacki Doyle.