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MEng Honours Computer Games Development (4 years) (UCAS Code: GG4P)

Computer Games Development

MEng Honours Computer Games Development (4 years) (UCAS Code: GG4P)

School of Electronics, Electrical Engineering and Computer Science

Degree Selected

MEng Honours Computer Games Development (4 years) (UCAS Code: GG4P)

Degrees Offered

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Contact Information

For entrance requirements
E: admissions@qub.ac.uk
T: +44 (0)28 9097 3838

For course information

School of Electronics, Electrical Engineering and Computer Science
T: +44 (0)28 9097 4669
E: eeecs@qub.ac.uk
W: http://www.qub.ac.uk/eeecs 

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Entrance Requirements

  • A-level
    AAB including Mathematics or Physics + GCSE Mathematics.
  • Irish Leaving Certificate
    AB2B2B2B2B2 including Higher Level grade B2 in Mathematics or Physics + if not offered at Higher Level then Ordinary Level grade C in Mathematics.

All applicants:
Computer Science, Computing Information Technology and Computer Games Development share a common core of modules in the first year. Students may therefore transfer between these courses at the end of first year, subject to meeting the normal progression requirements. Students interested in transferring to the Computer Games Development degree from either Computer Science or Computing and Information Technology will be required to pass an additional Mathematics exam should they not hold an A-level in Mathematics or Physics (or equivalent qualification).

For students whose first language is not English
An IELTS score of 6.0 with a minimum of 5.5 in each test component or an equivalent qualification acceptable to the University. Further information on other acceptable English Language qualifications is available here

If you are an international student and you do not meet the entrance requirements, you should consider a preparation course at INTO Queen's University Belfast, which will prepare you for successful study on these degree courses. INTO Queen's University Belfast is based on the University campus and offers a range of courses including:
International Foundation in Engineering and Science


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The Subject

The computer games industry, spanning from consoles to PCs to mobile phones, has grown rapidly in recent years and is now a multi-billion pound global industry. The industry is still expanding and continually evolving and exploiting cutting-edge technologies as interfaces and new forms of gameplay are developed. Sound technical skills and creativity are essential for the development of a successful electronic game.

This prestigious integrated degree programme in Computer Games Development (including an optional placement year) will foster strong programming, content management and architectural design skills, and provide students with a full development experience, from concept to software design to final implementation, in preparation for a development-oriented career in the industry. Additionally, the skill set gained fully prepares graduates for a programming-oriented career within the wider software engineering industry.

Note: Computer Science, Computing Information Technology and Computer Games Development share a common core of modules in the first year. Students may therefore transfer between these degrees at the end of first year, subject to meeting the normal progression requirements. Students interested in transferring to the Computer Games Development degree from either Computer Science or Computing and Information Technology will be required to pass an additional Mathematics exam should they not hold an A-level in Mathematics or Physics (or equivalent qualification).

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Course Content

These degrees are modular, with core modules defined in each year and pathways that allow an increasing degree of specialism as students progress from Stage 1 to Stage 4. Modules are combined across the stages to reflect the various themes within the degree, and include:

Stage 1
Fundamentals of Programming and Algorithmic Development
Introductory Software Engineering and Project Management
Principles of Computer Architecture
Theory and Development of Multimedia Systems

Stage 2
Advanced C++ Programming
Data Structures and Algorithm Analysis
Games Programming (using XNA)
Networking Theory and Programming Practice
Principles Behind Game Theory and Game Creation
Principles of Software Engineering Explored Through Team-based Game Development
Professional Development

Stage 3
3D Game Engine Design and Development
3D Graphics and Programming
Advanced Topics in Software Engineering
Agile and Component-based Software Development
Artificial Intelligence
Concurrent (multi-core) Programming
Real-time Physics Programming
Year of Professional Experience

Between Stages 3 and 4 students undertake an optional full year's paid industrial placement. This placement year is an opportunity to put into practice the principles learned in the programme, and to gain practical experience in games design and development with an appropriate games development studio where possible. Students will receive assistance in obtaining a suitable placement.

Stage 4
In this stage students develop specialism in games programming through the selection of research-based modules and the completion of a games development research project. Based on current research strengths this would include:

Adaptive and Self-learning
Advanced Algorithmic Analysis
Advanced Computer Vision Techniques
Artificial Intelligence
Distributed/Parallel Programming
Embedded Software Systems
Reasoning Under Uncertainty

Click here for more information on modules

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Learning and Teaching

The School has a world class reputation for research and provides excellent facilities, including access to major new research centres in Secure Information Technologies, Electronics, Communications and Information Technology and Sonic Arts. A number of modules on the course are closely linked to the research expertise of these centres and evolve and change rapidly to reflect some of the current, emerging and exciting developments in the field.

 

At Queen’s, we aim to deliver a high quality learning environment that embeds intellectual curiosity, innovation and best practice in learning, teaching and student support to enable student to achieve their full academic potential.

 

The MEng in Computer Games Development provides a range of learning experiences which enable students to engage with subject experts, develop attributes and perspectives that will equip them for life and work in a global society and make use of innovative technologies and a world class library that enhances their development as independent, lifelong learners.   Examples of the opportunities provided for learning on this course are:

 

  • Lectures: introduce basic information about new topics as a starting point for further self-directed private study/reading.  Lectures also provide opportunities to ask questions, gain some feedback and advice on assessments (normally delivered in large groups to all year group peers).

 

  • Practicals:  where you will have significant opportunities to develop technical skills and apply theoretical principles to real-life or practical contexts.Comprehensive demonstrator support is provided – typically one demonstrator per 8-10 students. You will be expected to attend approximately six hours of practicals per week for your modules.

 

  • E-Learning technologies:   Information associated with lectures and assignments is often communicated via a Virtual Learning Environment (VLE) called Queen’s Online.  A range of e-learning experiences are also embedded in the degree through, for example:  interactive group workshops in a flexible learning space; IT and statistics modules; podcasts and interactive web-based learning activities; opportunities to use IT programmes associated with design in practicals and project- based work etc.

 

  • Seminars/tutorials: A number of modules will make use of seminars/tutorials (typically 10-20 students).  These provide opportunity for students to engage with staff and to assess your own progress and understanding with the support of peers.  You should also expect to make presentations and other contributions to these groups.

 

  • Self-directed study:  This is an essential part of life as a Queen’s student when important private reading, engagement with e-learning resources, reflection on feedback to date and assignment research and preparation work is carried out.

 

  • Projects and teamwork:  A number of modules throughout the degree will use supervised projects as a means of enabling you to put your technical understanding into practice. The extensive use of team based projects from first year will provide you with the opportunity to develop skills widely used by employers.  In final year, you will be expected to carry out a significant piece of research on a topic or practical methodology.  You will receive support from a supervisor who will guide you in terms of how to carry out your research and will provide feedback to you.
  • Personal Tutor:  Undergraduates are allocated a Personal Tutor who meets with them on several occasions during the year to support their academic development. 

 

  • Peer Mentoring:  Queen’s runs a peer mentoring scheme for Computing students – a group of students from all year groups (except first year) are trained to provide support for the 1st year students, in terms of offering advice and guidance, organising social events etc.  The School also has a Computing Society (QCS – Queen’s Computing Society) who organise a range of activities, including social events and more formal activities such as industry lectures, for all Computing students.  A computer games club also meets once a week and this is open to all computing students in the School.

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Assessment and Feedback

Assessment (general):  The way in which you are assessed will vary according to the Learning objectives of each module.  Some modules are assessed solely through project work or written assignments.  Others are assessed through a combination of coursework and end of semester examinations.  Details of how each module is assessed are shown in the Student Handbook which is provided to all students during their first year induction.

 

Feedback (general):  As students progress through their course at Queen’s they will receive general and specific feedback about their work from a variety of sources including lecturers, module co-ordinators, placement supervisors, personal tutors, advisers of study and peers.  University students are expected to engage with reflective practice and to use this approach to improve the quality of their work. Feedback may be provided in a variety of forms including:

 

  • Feedback provided via formal written comments and marks relating to work that you, as an individual or as part of a group, have submitted. 
  • Face to face comment.  This may include occasions when you make use of the lecturers’ advertised “office hours” to help you to address a specific query.
  • Placement employer comments or references.
  • Online or emailed comment.
  • General comments or question and answer opportunities at the end of a lecture, seminar or tutorial.
  • Pre-submission advice regarding the standards you should aim for and common pitfalls to avoid.  In some instances, this may be provided in the form of model answers or exemplars which you can review in your own time. 
  • Feedback and outcomes from practical classes.
  • Comment and guidance provided by staff from specialist support services such as, Careers, Employability and Skills or the Learning Development Service.

 

Once you have reviewed your feedback, you will be encouraged to identify and implement further improvements to the quality of your work. 

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Careers

Overview

On graduating with an MEng degree (and a year's experience), students will be able to take development jobs in the computer games industry or other computer-based creative industries. As competent programmers, graduates will also enjoy the same range of employment opportunities available to Software Engineers. In addition, the course will equip graduates to pursue research/further study in Computer Science and related disciplines.

Graduates from this degree at Queen’s are well-regarded by employers (local, national and international) Job opportunities within the computing sector are truly outstanding, with the local job demand for professionalism software engineering outstripping supply

Consultations

 

We regularly consult and develop links with a large number of employers including, for example, Liberty IT and Asidua who provide sponsorship for our Computer Science degree as well as Citi and Kainos who are members of the employer liaison panel for the course. 

 

Employer Links

The School has links with over 500 IT companies both here and abroad.  We benefit from the fact that there are more software companies located in N Ireland than any other part of the UK, outside of London.  This offers benefits on many levels for our students, from industrial input to the content of our courses, through to year long and summer placements as well as activities such as competitions organised by the companies etc.

 

You should also take a look at www.prospects.ac.uk for further information concerning the types of jobs that attract Computer Games Development graduates.

Further study is also an option open to Computer Games Development graduates. Students can choose from a wide range of Masters programmes as well as a comprehensive list of research topics, see the EEECS School website for more information.

Northern Ireland has an excellent international reputation for the quality and supply of its software engineers. Indeed many companies, both national and international, have opted for Northern Ireland as a base for their computing divisions in recognition of the high quality of graduates produced by the local universities.

Given this situation, it is not surprising that our graduates have had unparalleled job opportunities over the years, both locally and internationally. Because of the achievements of Queen's graduates already in the software engineering profession, a Computer Games Development degree from Queen's is a highly respected qualification.

Employers, from large multinational firms to small local organisations, actively target our students, recognising that Queen's Computer Science graduates are equipped with the skills they need. On graduating the majority of graduates take up posts associated with software design and implementation. Other than games development, opportunities exist in fields as diverse as finance, healthcare, research, consumer products, and public services - virtually all areas of business. Some of the employers include BT, Liberty IT, Kainos, Accenture, Citi, Wombat Financial Software.

The types of career open to Computer Games Development graduates include: Games Developer, Software Engineer; Systems Analyst; Systems Developer; IT Consultant; Reach and Development.
 


Other Career-related information: Queen’s is a member of the Russell Group and, therefore, one of the 20 universities most-targeted by leading graduate employers.  Queen’s students will be advised and guided about career choice and, through the Degree Plusinitiative, will have an opportunity to seek accreditation for skills development and experience gained through the wide range of extra-curricular activities on offer.  See Queen’s University Belfast fullEmployability Statementfor further information.

Degree Plus and other related initiatives:  Recognising student diversity, as well as promoting employability enhancements and other interests, is part of the developmental experience at Queen’s.  Students are encouraged to plan and build their own, personal skill and experiential profile through a range of activities including; recognised Queen’s Certificates, placements and other work experiences (at home or overseas), Erasmus study options elsewhere in Europe, learning development opportunities and involvement in wider university life through activities, such as clubs, societies, and sports. 

 

Queen’s actively encourages this type of activity by offering students an additional qualification, the Degree Plus Award (and the related Researcher Plus Award for PhD and MPhil students).  Degree Plus accredits wider experiential and skill development gained through extra-curricular activities that promote the enhancement of academic, career management, personal and employability skills in a variety of contexts.  As part of the Award, students are also trained on how to reflect on the experience(s) and make the link between academic achievement, extracurricular activities, transferable skills and graduate employment. Participating students will also be trained in how to reflect on their skills and experiences and can gain an understanding of how to articulate the significance of these to others, e.g. employers.

 

Overall, these initiatives, and Degree Plus in particular, reward the energy, drive, determination and enthusiasm shown by students engaging in activities over-and-above the requirements of their academic studies.  These qualities are amongst those valued highly by graduate employers.

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Special Features

Major new research centres have been established in Electronics, Telecommunications and Information Technology, e-Science and in Sonic Arts. A number of our modules are closely linked to the research expertise of these centres, and evolve and change rapidly to reflect some of the current, emerging and exciting developments in the field.

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