In order to understand the interaction between perception and action we use different types of technology that allow us to capture motion and present different types of perceptual stimuli. One of the main types of technology we use is motion capture. Motion capture allows for high resolution precision capture of 3D movement information. The system works by re-constructing a virtual 3D space based on amalgamating position of (typically) spherical markers detected via a series of infra-red cameras. This allows for high precision (up to 500Hz) capture of multiple 3D positions over a given capture period. There are numerous services that the Lab can provide to capture data for sporting, health or industrial use:
Full and partial body, facial and hand
As the system makes use of movable markers placed on to an object under investigation, any configuration (marker steup) may be used to capture biomehanical or animation-centric data.
Flexible configuration and Usage
The Lab can provide a range of facilities for use in any given project. Find Out More...
Multiple character capture for animation
The system can capture a large number of markers at any one time, thereby allowing for capture of multiple subjects, subject and object. This data can then be exported and used within all of the main animation re-targetting software platforms.
Post-capture cleaning and labelling
Data captured by the system needs to be labelled (in essence, providing a naming scheme for all markers detected). Further, any missing data for any marker can be automaticaly interpolated via configurable options within the associated software. This provides for robust capture of data.