The module, taught in conjuction with the School of Music and Sonic Arts, will explore issues of game design and game development applicable to the creation of successful digital game experiences. Through close combination with separate project-based modules, students will put game design theory into practice.
First Semester - Game analysis using game design literature. The first part of the module will look at the theories of supporting good practice in game design and development. Firstly, write a paper outlining and supporting their game design (produced in the games programming module) using the literature to support their design. Secondly, develop an evaluation plan, execute their plan and summarise their results. It will be due the end of week 12.
Second Semester - The aim of the course is to introduce 3D modelling. This part of the module will be closely tied to the Software Engineering module. Develop and import 3D models that will be used within the Software Engineering project. Students will be assessed on the modules designed, support of game play and functionality.
This module is not available for students on BSc/BEng/MEng in Computer Science or BSc in Computing Information Technology pathways. The maximum number of students limit will be applied if necessary.
Students should demonstrate the ability to:
Time-management, communication, problem solving, 3D modelling, 3D animation and creativity.
Ability to analyze, synthesize and communication digital game design theory.