
In the 21st century it is believed that a growing number of learners are increasingly dependent on, and stimulated by visual and active involvement, therefore it is argued that there is a need to create innovative, pedagogical approaches that effectively utilise technology and meet students’ needs [1].
Technology can be used to design, deliver and organise various active and interactive learning activities such as interactive educational games [2, 3], video clips, podcasts, discussion boards, websites, online self assessment, simulations, personal response systems and interactive PowerPoint
However it is important to remember that to preserve teaching and learning standards the use of technology and its applications must be well planned, designed and employed to maximise the desired learning outcomes and objectives. If it doesn’t meet the intended targets then using technology just for the sake of innovation and creativity is simply not justified [4].
Below is a list of examples of some technology assisted AIL methods which can be used and are currently in use in higher education:
References
[1] Sidman, C.L. and Jones, D. (2007). Addressing Students’ Learning Styles Through Skeletal PowerPoint Slides: A Case Study. MERLOT Journal of Online Learning and Teaching, 3: 448-459. Available from http://www.jolt.merlot.org/documents/sidman.pdf
[2] Mungai, D. & Jones, D.C. (2003). Games that teach: A conceptual introduction and practical application”. International Journal of Learning, 10, 503513.
[3] Jones, D.C. (2006). Scavenger hunt enhances students’ utilization of blackboard. Journal of Online Learning and Teaching, 2, 8699.
[4] Hooper, S., and Rieber, L.P. (1995). Teaching with technology. In A.C. Ornstein (ed), Teaching: Theory into practice, pp154-170. Needham Heights, MA: Allyn and Bacon