BSc|Undergraduate
Audio Engineering
Academic Year 2023/24
ABB
3 years (Full Time)
J930
The Audio Engineering programme is designed for students interested in pursuing a career in engineering within the audio and digital media industries. Students will gain technical skills and knowledge relevant to the broader field of electrical and electronic engineering including electronics, embedded systems, computer programming and mathematics. Students will also gain practical experience of recording, editing, mixing and mastering music using professional studio facilities and designing new hardware/software musical instruments and interfaces.
Audio Engineering Degree highlights
This degree is co-taught with the School of Electronics, Electrical Engineering and Computer Science (EEECS)
Global Opportunities
- Students may opt to spend a semester or a year studying abroad. The School has links with a number of international institutions including Sibelius Academy (University of the Arts Helsinki), University of Groningen, Escola Superior de Música e Artes do Espetáculo do Porto (Instituto Politecnico do Porto), Université Français Rabelais Tours, National and Kapodistrian University of Athens, and Technological Educational Institute of Crete.
http://go.qub.ac.uk/Erasmus-StudyAbroad
Professional Accreditations
- The School is an Avid Learning Partner with certified instructors in both Media Composer video editing software and Pro Tools audio editing software.
Undergraduates at the school have the opportunity to be certified in editing and notations software used in both the Film and Audio Industries as an additional qualification outside their course. The cost of these courses ranges from £20 to £90 per course.
The school offers the following additional certifications:
MC101 | Media Composer Editing Essentials
MC110 | Media Composer Effects Essentials
PT101 | Pro Tools Fundamentals I
PT110 | Pro Tools Fundamentals II
PT130 | Pro Tools for Game Audio
PT201 | Pro Tools Production I
PT210M | Pro Tools Production II (Music Production)
SB101 | Sibelius Fundamentals I
SB110 | Sibelius Fundamentals II
https://www.avid.com/education/certification
https://www.qub.ac.uk/schools/ael/Discover/AvidTraining/
Industry Links
- The School benefits from strong industry partnerships including BBC NI, Ulster Orchestra, Opera NI, Hard Rain SoloistEnsemble, Cathedral Arts Festival, Moving on Music, Diatribe Records, DTS and Dolby.
- Companies currently employing our graduates include Google, BBC, UTV, Apple, BT, Rapid 7, Sensum, Mogees Ltd, Storyful, Cased Dimensions, Universitat Pompeu Fabra, Steven’s Institute of Technology and Queen’s University Belfast.
Career Development
- The Level 3 Work Placement module is an excellent opportunity for students to gain real-world industry experience. Some of the organisations our students have completed placements with include DTS, Pi Communications, RTÉ, Production House, Start Together Studios, Redbox Recording, Smalltown America Studios, Blast Furnace Studios and Sonic Visuals.
World Class Facilities
- The School is one of the largest and best equipped institutions in the UK working in the field of music and sound. Students have access to state-of-the-art audio resources including two dedicated computer suites, ten sound studios an equipment loan store and the world’s first Sonic Laboratory – a unique performance space capable of three-dimensional sound projection, all housed in the Sonic Arts Research Centre (SARC).
Since its founding in 2001, the Sonic Arts Research Centre (SARC) has become a globally recognised institute for music-based practice and research, broadly conceived. SARC brings together researchers in composition, performance, musicology, computing for musical applications, acoustics and perception, sound recording, interaction design, broadcast, critical improvisation studies, sound art, aesthetics and media theory. It is a purpose designed building with a state-of-the-art Sonic Laboratory and multichannel studios was opened by Karlheinz Stockhausen in 2004 during the Sonorities Festival, which is hosted biennially by SARC. SARC also includes associate members based in computer engineering, anthropology, psychology and architecture who are involved in research collaborations and co-supervision of PhD students, to form a research environment with over 60 academics and postgraduate students.
SARC regularly hosts visiting artists and scholars and has ongoing research collaborations with international institutions including Stanford University, University of São Paulo, IRCAM, Japan Advanced Institute of Science and Technology, McGill University, Bach-Archiv Leipzig, Stony Brook University, Orpheus Institute and University of Oxford. SARC also has formal professional partnerships with high profile local artists and ensembles including the Ulster Orchestra, Hard Rain SoloistEnsemble and Duke Special, of which the latter two are currently employed as Industry Professionals. The link below is a student-led video tour of the SARC building.
http://go.qub.ac.uk/SARCtour - The Sonic Laboratory at the Sonic Arts Research Centre (SARC) could best be thought of as a 'cinema for the ear' - a specialist acoustic space designed to provide a unique and immersive listening experience - the auditory equivalent of an IMAX cinema. Forty-eight loudspeakers, strategically located, project and move sounds throughout the 360 degrees of the space, including above and underneath the audience. The Sonic Lab was designed with an acoustically transparent, modular grid floor suspended 4m above the basement level. No other auditorium for sonic art performance and experimentation currently exists with this revolutionary feature. The provision of this facility gives Northern Ireland a unique and pioneering role in a rapidly developing field.
The Sonic Lab is a flexible space used for teaching, public concerts, screenings, installations and for developing and implementing cutting edge research linked to the emerging creative industries. As an engineering research facility, the Sonic Laboratory provides unique opportunities to develop and test new ideas relating to virtual reality / augmented reality, immersive media, Dolby Atmos, loudspeaker design, music perception, musical interactions, new instrument design and sound engineering.
Specifications
AUDIO
• 48 loudspeakers across 4 levels: Basement (10), ground (12), mid-height (18) and over-head (8) consisting of Meyer and Genelec loudspeakers.
• Studer Vista 5 mixing console located at the rear of the lab - 72 mic/line inputs, 56 line outputs.
• DANTE audio connection to the Broadcast Studio in SARC.
• Adjacent Control Room equipped with AMS-NEVE DMC mixing console with PMC loudspeaker monitoring and Pro Tools HDX multitrack playback and recording system.
ACOUSTICS
48 acoustic absorbers which can be raised and lowered to alter the reverberation time of the space between 0.4 – 2.3 seconds. This allows the space to be configured to suit different performances,
recording situations, and testing environments.
VISUAL
Large 7 meter-wide retractable acoustically-permeable screen with high definition video projection.
LIGHTING
LED powered lighting system - Avolites Titan Mobile console controlling 6 x moving head lights, and 28 x LED Par fixtures.
http://go.qub.ac.uk/Sonic-Lab
Internationally Renowned Experts
- Many of our staff are leading international experts in their fields of research. Additionally, the School employs a number of Industry Fellows – internationally renowned professionals in their fields of
composition, performance, songwriting, sound engineering and audio production. Each member of staff teaching on this course is listed on the next page with a link to their research profiles.
We also run a series of research seminars and lunchtime concerts with guest speakers/performers joining us each term.
http://go.qub.ac.uk/EventsListings
Student Experience
- Download our new Music Programmes Brochure here!
http://go.qub.ac.uk/MusicBrochure - Northern Ireland has an exceptional track record for producing outstanding musical talent and has a unique identity within the global music industry. Belfast is the creative hub of the Northern Irish music industry and students on this programme will contribute to the vibrant musical life of both the University and the wider city.
https://www.qub.ac.uk/about/Living-in-Northern-Ireland/Life-in-Belfast/nightlife-and-music/
I have just finished my final year studying the BSc Audio Engineering at Queen's. The course has provided a perfect balance of engineering and arts modules throughout the duration of the three years, with excellent facilities and equipment for both. The staff at Queen's are second to none in terms of not only their teaching, but also their enthusiasm, knowledge, approachability, and student support. There were also
opportunities to attend lectures taken by industry professionals such as Julian Parker, Principal DSP Designer of Native Instruments. I am looking forward to the prospect of future study at Queen's next year.
Robert Acheson
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Course content
Course Structure
BSc Audio Engineering Presentation | To view a presentation on this course please go to http://go.qub.ac.uk/AudioEngineeringtalk |
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Level 1 | Level 1 of the programme consists of six compulsory modules which introduce students to core technical skills and engineering fundamentals including electronics, embedded systems, computer programming and mathematics. Students also gain thorough grounding in sound recording principles and practical experience of audio mixing. Modules include (*indicates core module) Fundamentals of Electric Circuits* Mathematics* Embedded Systems* Signals and Communications* Sound Recording and Production* Audio Mixing* |
Level 2 | Level 2 consists of five compulsory modules. These modules further develop students’ understanding of electronics, embedded systems and computer programming with the latter topic focusing more specifically on the development of audio software applications. Audio engineering practice is facilitated through collaborative music recordings with student ensembles and the design of new musical instruments and musical interfaces. Modules include (*indicates core module) Audio Programming* Signals and Control* Embedded Systems* Electronics and Circuits* Instrument and Installation Design* Sound Design for Screen Sound Recording and Production |
Level 3 | Level 3 introduces students to the principles of auditory perception and the architecture of digital audio effects. Students can also opt to take modules in spatial audio mixing, further sound recording practice, musical interaction design or work placement. The programme concludes with the completion of a double weighted technical project focusing on the design of new hardware and/or software tools for audio applications. Modules include (*indicates core module) Digital Audio Effects* Auditory Perception* Audio Engineering Project* Work Based Learning Audio Post Production Sound Recording and Production |
N.B. | This is not an exclusive list and these options are subject to staff availability. For further information, course related queries or to arrange to visit our facilities please contact our Music Student Recruitment Officer, Krista Gallagher at k.gallagher@qub.ac.uk |
Work Based Learning | Level 3 module AEL3001 Work Based Learning is an excellent opportunity for students to gain real-world industry experience. Some of the organisations our students have completed placements with include DTS, Pi Communications, RTÉ, Production House, Start Together Studios, Redbox Recording, Smalltown America Studios, Blast Furnace Studios and Sonic Visuals. |
People teaching you
Academic Subject Lead - Mr Chris CorriganContact Teaching Times
Personal Study | 24 (hours maximum) 22–24 hours studying and revising in your own time each week, including guided study, composition, performance rehearsal, online activities, etc. |
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Small Group Teaching/Personal Tutorial | 2 (hours maximum) hours of tutorials (or later, project supervision) each week |
Large Group Teaching | 6 (hours maximum) hours of lectures |
Medium Group Teaching | 6 (hours maximum) hours of practical classes, workshops or seminars each week |
Learning and Teaching
Examples of the opportunities for learning on this course are:
- E-Learning technologies
Information associated with lectures and assignments is often communicated via the Canvas Virtual Learning Environment. A range of e-learning experiences are also embedded in the degree through, for example: interactive group workshops; podcasts and interactive web-based learning activities; on-line assessment; opportunities to use software applications associated with design in practicals and project-based work etc. - Lectures
Introduce basic information about new topics as a starting point for further self-directed private study/reading. Lectures also provide opportunities to ask questions, gain some feedback and advice on assessments (normally delivered in large groups to all year group peers). - Personal Tutor
Undergraduates are allocated a Personal Tutor during Stages 1 and 2 who meets with them regularly during the year to support their academic development. - Practicals
Provide opportunities for the development of technical skills and the application of theoretical principles to real-life or practical contexts. - Self-directed study
This is an essential part of life as a Queen’s student when important private reading, performance practice, engagement with e-learning resources, reflection on feedback and assignment research and preparation is carried out. - Supervised projects
In final year, all students take a ‘Professional Practice’ module which provides the opportunity to develop a body of artistic work in a professional context. Each individual or group will be assigned a member of staff to act as a mentor. Mentors and students will meet fortnightly to review work in progress and to discuss practical concerns. - Work placements
Students have the opportunity to undertake a work placement in Stage 3. This is a significant learning and employability enhancement opportunity.
Assessment
Details of assessments associated with this course are outlined below:
- The way in which you are assessed will vary according to the learning objectives of each module. The BSc Audio Engineering programme is co-taught between the School of Electrical and Electronic Engineering and Computer Science and the School of Arts, English and Languages. Many of the modules taught from the School of Electrical and Electronic Engineering and Computer Science are assessed through final examination in addition to practicals, projects and continuous assessment. Many of the modules taught from the School of Arts, English and Languages are assessed solely through practical project work, continuous assessment or written assignments. Details of how each module is assessed are shown in the Module Outline Document which is provided to all students at the beginning of each teaching semester.
Feedback
As students progress through their course at Queen’s they will receive general and specific feedback about their work from a variety of sources including lecturers, module co-ordinators, placement supervisors, personal tutors, advisers of study and peers. University students are expected to engage with reflective practice and to use this approach to improve the quality of their work. Feedback may be provided in a variety of forms including:
- Feedback provided via formal written comments and marks relating to work that you, as an individual or as part of a group, have submitted.
- Face to face comment. This may include occasions when you make use of the lecturers’ advertised “office hours” to help you to address a specific query.
- Placement employer comments or references.
- Online or emailed comment.
- General comments or question and answer opportunities at the end of a lecture, seminar or tutorial.
- Pre-submission advice regarding the standards you should aim for and common pitfalls to avoid. In some instances, this may be provided in the form of model answers or exemplars which you can review in your own time.
- Feedback and outcomes from practical classes.
- Comment and guidance provided by staff from specialist support services such as, Careers, Employability and Skills or the Learning Development Service.
- Once you have reviewed your feedback, you will be encouraged to identify and implement further improvements to the quality of your work.
Facilities
The School is one of the largest and best-equipped institutions in the UK working in the field of music and sound. Students have access to state-of-the-art audio resources including:
The Sonic Lab: a unique performance space with variable acoustics, an acoustically transparent grid floor and 48 studio quality loudspeakers to facilitate three dimensional sound projection. The Sonic Lab is capable of projecting multichannel audio in a range of spatial formats including ambisonics and Dolby Atmos.
Studios: The School has 10 studio spaces used for recording, mixing, sound design, composition, foley recording, audio post production and spatialisation. The studios feature a range of active monitoring from Genelec, PMC, ATC, Dynaudio and the larger studio spaces use large format digital mixing consoles from Studer, AMS-Neve and Avid. The School also has an extensive microphone collection including a range of popular models from Soundfield, Neumann, DPA, Schoeps, AKG, Sennheiser and Shure.
Additionally, there are a range of study spaces, rehearsal spaces and teaching rooms distributed across the two buildings.
https://www.qub.ac.uk/schools/ael/Discover/facilities/soniclab/SonicLabSpecs
Currently there are 48 loudspeakers in use in the lab. The house configuration is arranged in 4 layers:
HIGH
8 x Meyer UPM-1P
Dolby Atmos configuration, arranged in two rows front to back. The loudspeakers hang from six of the nine overhead adjustable ceiling panels.
MID HEIGHT
15 x Meyer UPJ-1P
3 x Meyer UMS-1P subwoofer
Dolby Atmos configuration. The loudspeakers are suspended from the technical gantry approximately 7m above the ground floor.
GROUND
4 x Genelec 1038B
4 x Genelec 1037B
2 x Meyer UPJ-1P + Meyer UMS-1P sub
The Genelecs are in an octophonic configuration plus two Meyer UPJ-1P/UMS-1P front centre and rear centre.
BASEMENT
8 x Meyer UPM-1P
2 x Meyer X-800 subwoofer
At lower ground level (4m below the grid floor).
The loudspeaker system is managed using a QSC QSYS system (2 x Core 510i) with Dante input and 48 analogue outputs.
A Studer Vista 5 console is located at the rear of the lab. The console is fitted with 3 I/O racks - one at the stage, one in the centre of the lab beside the console, and one at the basement level of the lab. The stage rack provides 32 mic/line analogue inputs and 8 analogue outputs; the centre rack provide 40 line analogue inputs and 8 analogue outputs; the basement rack provide 48 analogue outputs. Also attached to the Studer console is an Apple Mac Pro hosting a ProTools HD system. Connectivity is via an SSL Delta Link MADI interface for ProTools and an RME HDSPe MADI card.
https://youtu.be/CAcyXUGdQJA
The Ashby building, which has undergone a major recent refurbishment, houses several lab spaces for practical work in the modules delivered by EEECS. In addition, students benefit from a computer lab with 400+ PCs, providing them with access to a range of engineering software, including Matlab, NI Labview, and Multisim. It is envisaged that students’ projects could also benefit from using project spaces, industrial placement units, and specialist research labs in the brand-new Computer Science Building.
https://www.qub.ac.uk/schools/eeecs/
The SARC building contains seven purpose-built studio spaces designed and acoustically treated by ARUP acoustics
https://www.qub.ac.uk/schools/ael/Discover/facilities/studios/
Situated in the Main Site Tower basement are a suite of four band rooms - three performance and one control room for recording. All the rooms are linked together to allow studio quality audio recordings. Check out the link for a full list of equipment provided in these rooms.
The school also has facilities for organists and pianists, including an extensive range of early keyboard instruments, orchestral instruments and percussion instruments.
https://www.qub.ac. uk/schools/ael/Discover/facilities/PracticeRoomsandinst ruments/
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Modules
Modules
The information below is intended as an example only, featuring module details for the current year of study (2022/23). Modules are reviewed on an annual basis and may be subject to future changes – revised details will be published through Programme Specifications ahead of each academic year.
- Year 1
Core Modules
Fundamentals of Electric Circuits (20 credits)Fundamentals of Electric Circuits
Overview
Lectures:
1. Introduction to Fundamental Components (R, L, C)
2. Circuit Elements and Sources
3. Electric Circuit Laws and Theorems
4. AC and DC Circuit Analysis
5. Phasor Representation
6. Frequency Response of Simple Circuits
7. Basic amplifiers and system concepts
8. Feedback systems and operational amplifiers (Op Amp)
9. Diode characteristics and circuits – analysis and applications
10. Bipolar junction transistor (BJT)
Design project:
• Design of a DC Power SupplyLearning Outcomes
On completion of this module, a student will have achieved the following learning outcomes commensurate with module classification:
• Understand fundamentals of electric circuits, AC/DC circuit theorems, analysis techniques
• Understand phasor representation of alternating voltages and currents
• Acquire a practical understanding of the course material through a range
of lab experiments
• Understand analogue electronic devices and analogue circuits
• Develop an understanding of the experimental design and analysis of
electrical power supplies, design and test methodologies,
• Demonstrate analysis and interpretation of circuit results
• Develop a fundamental understanding of electronics principles needed for
analogue circuit design
• Develop a practical understanding of the different roles of electronic
devices in simple analogue and digital electronic circuits and systems.Skills
Skills developed by students during this module are as follows:
General:
• Analysis of simple DC and AC electric circuits
Laboratory & Design Project:
• Development and analysis of a simple DC power supply circuit
• Measurement of key characteristics of electrical and electronic systems
• Debugging of electronic systems
• Testing of electronic systems
• Use of laboratory instruments
• Use of electrical/electronic engineering principles to develop solutions
• Presentation of technical engineering information clearly and concisely in
written form
• Analysis of simple analogue circuits
• Use of electrical/electronic engineering principles to develop circuit
solutionsCoursework
20%
Examination
5%
Practical
75%
Stage/Level
1
Credits
20
Module Code
ECS1006
Teaching Period
Full Year
Duration
24 weeks
Electronic Systems (10 credits)Electronic Systems
Overview
Linear Time Invariant Systems:
• Discrete and continuous time signals and systems.
• Simple signal arithmetic and manipulation
• Transformations of independent variables
• Properties of systems, including linearity, time invariance, stability,
memory, causality
• Linear-time invariant (LTI) systems, convolution and impulse response
• Fourier representation
• Basic electronic data capture
• Fundamental data representation and manipulation
• Basic programming skills – program creation and execution
• Fundamental programming constructs: variables, structures, loops,
conditionals.Learning Outcomes
On successful completion of this module, students will be able to:
• Understanding of the forms of continuous and discrete-time signals.
• Understanding the nature of transformations of a signal’s independent
variable.
• Comprehensive understanding of the nature of fundamental signals,
specifically the discrete-time impulse and continuous-time exponential.
• Understanding of the nature of LTI systems.
• The ability to analyse LTI systems to determine any one of input, output
or system response, given knowledge of the other two.
• Manipulate practical electronic data via software.Skills
• Basic electronic signal acquisition
• Python programming
• Basic mathematical signal manipulation
• Linear-Time Invariant system manipulationCoursework
100%
Examination
0%
Practical
0%
Stage/Level
1
Credits
10
Module Code
ECS1007
Teaching Period
Autumn
Duration
12 weeks
Microelectronics (10 credits)Microelectronics
Overview
Lectures
1. Semiconductor materials – crystal structure, crystal growth
2. Semiconductor models – covalent bonding model, energy band model
3. Semiconductor carriers – electrons and holes, intrinsic and extrinsic
materials
4. Carrier modelling, carrier concentrations
5. Carrier action – diffusion, drift, recombination/generation
6. Semiconductor devices – fabrication and operating principles of p-n
diodes and MOS transistors
Practicals
1. The crystal structure of silicon
2. Diode and photodiode principlesLearning Outcomes
Basic understanding of semiconductor physics and solid state electronics
Practical understanding of the operation of semiconductor photodiodes.Skills
Analysis of simple semiconductor materials and devices
Measurement of output characteristics of semiconductor photodiodes
Presentation of technical engineering information clearly and concisely in written form.Coursework
0%
Examination
20%
Practical
80%
Stage/Level
1
Credits
10
Module Code
ELE1055
Teaching Period
Spring
Duration
12 weeks
Sound Recording and Production 1 (20 credits)Sound Recording and Production 1
Overview
This module will provide an introduction to the nature of sound, its properties and propagation and the tools used to professionally record sound and edit the resulting audio signals. Students will learn about the nature of sound, representation of sound as analogue and digital audio signals; microphone design and usage; the lines and interconnections used for distributing audio signals; and basic timbral and dynamic signal processing. Students will also gain practical experience of using professional microphones and portable recorders to make interior and exterior source recordings, and digital audio workstations for audio editing and balancing.
Learning Outcomes
On completion of this module students will be able:
(i) To operate a portable audio recording device and audio recording hardware in a studio context
(ii) To record speech and musical sound sources monophonically to broadcast quality standard
(iii) To edit speech and musical content in a digital audio workstation environment
(iv) To successfully troubleshoot issues with audio signal flowSkills
(i) Numeracy and information and communication technology.
(ii) Creative thinking and problem solving.
(iii) Operation of hardware and software for creative studio applications.
(iv) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(v) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(vi) Apply subject knowledge and understanding from the degree pathway.
(vii) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(viii) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(ix) Demonstrate confidence and motivation to start and to finish the job, adaptability / flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(x) Demonstrate the knowledge and experience of working with relevant modern technology.
(xi) Apply and exploit information technology.Coursework
60%
Examination
0%
Practical
40%
Stage/Level
1
Credits
20
Module Code
MUS1038
Teaching Period
Autumn
Duration
12 weeks
Embedded Systems (20 credits)Embedded Systems
Overview
1. Introduction to embedded systems
2. Introduction to printed circuit board design
3. Introduction to C programming for embedded systems
4. Overview of microcontroller architecture
5. Interfacing to peripheral devices and sensors
6. Simple DC motor controlLearning Outcomes
• Basic understanding of the internal architecture of a central processing unit and its interaction with I/O and memory;
• Working knowledge of the software structure for the target microcontroller;
• Demonstrate an awareness of timing control and limitations of embedded systems;
• Understand the use of interrupts and service routines;
• Demonstrate the ability to estimate the resource requirements for embedded microcontroller applications;
• Understand the principles of abstraction in embedded systems through the use of higher level programming languages (specifically embedded C).
• PCB DevelopmentSkills
• Use of integrated development environment for developing software;
• Ability to edit, compile and test/debug a range of elementary programs;
• Design of simple programming routines;
• Use of embedded system design knowledge to solve real-world problems;
• Use of laboratory tools for simple robot construction
• Team working and communicationsCoursework
100%
Examination
0%
Practical
0%
Stage/Level
1
Credits
20
Module Code
ECS1001
Teaching Period
Full Year
Duration
24 weeks
Audio Mixing I (20 credits)Audio Mixing I
Overview
This module introduces students to audio mixing in the software domain. Advanced signal flow, audio signal processing and balancing of audio sources are considered in the context of mixing both for music and screen. Students will be introduced to mixing workflows using industry standard digital audio workstation software. Topics covered include mix evaluation; balancing and spatial presentation; timbral and dynamic control; mix depth and acoustic context; and mix automation. Students will also develop technical listening skills to enable the aural identification of timbral, dynamic and spatial changes to individual components of a larger multitrack mix.
Learning Outcomes
By the end of this module students should be able to:
1. Demonstrate critical awareness of current industry practice in the area of audio mixing for music and screen
2. Demonstrate the application of workflows for audio mixing using industry standard audio software
3. Demonstrate the capacity to explore software solutions to problem solve audio mixing challenges as they arise.
4. Demonstrate a critical ability to make informed creative decisions in the creation of audio mixes for music and post-production contexts
5. Demonstrate the capacity to aurally identify changes to audio processing in the context of a multitrack mixSkills
1. Practical, analytic and critical thinking skills
2. Critical listening skills
3. Capacity for self-direction and an ability to work independently
4. Ability to problem solve and explore creative solutions to audio mixing challenges
5. Written and verbal communication skills
6. Specific knowledge of key current audio mixing workflowsCoursework
100%
Examination
0%
Practical
0%
Stage/Level
1
Credits
20
Module Code
MUS1030
Teaching Period
Spring
Duration
12 weeks
Mathematics 1 (20 credits)Mathematics 1
Overview
Complex Arithmetic:
1. Complex numbers: fundamentals, modulus and argument, Argand diagrams.
2. Complex forms: cartesian, exponential, conversions between forms, conjugation
3. Arithmetic: addition/subtraction, multiplication, division, exponentiation
4. DeMoivre’s theorem
Linear Algebra:
1. Vector arithmetic: concept, high-dimensional objects and arithmetic operations.
2. Matrices: fundamentals, notation, determinants, transposition
3. Matrix arithmetic: addition/subtraction, multiplication, division, inversion, triangularisation.
4. Linear equations: solution by Gaussian Elimination, Cramer’s Rule, Matrix Inversion.
Differentiation:
Fundamentals; Curve Sketching; Product and Chain Rules; Parametric Differentiation; Logarithmic Differentiation; Parital Differentiation
Differential Equations:
Fundamentals; 1st Order Methods; 2nd Order Methods
Integration:
Fundamentals; Integrating functions of functions; Integration functions of linear functions; Integration by parts; Integration by substitution; Integration by Reduction Formula; Applications
Sequences and Series:
Fundamentals; Convergence and Limits; Tests of Convergence; Power Series Properties; Limits for Indeterminate Solutions; L’Hopitals’s Rule;
Function Approximation:
Fundamentals; imiting Indeterminate Analytical Functions; Taylor’s and Maclaurin’s Series; Compositie Series Approximations; Accuracy LimitationsLearning Outcomes
• Understanding of the concept and forms of, and motivation for complex numbers.
• The ability to represent complex numbers in Cartesian, exponential and graphical forms.
• The ability to perform fundamental arithmetic operations on complex numbers.
• The ability to measure the modulus and argument of a complex number.
• The ability to use complex arithmetic to represent the roots of any number.
• Understanding of the concept of vector arithmetic.
• The ability to manipulate high-dimensional mathematical objects and apply fundamental arithmetic operations thereon.
• An understanding of the form and concepts behind manipulation of matrices.
• The ability to perform fundamental arithmetic operations on matrices.
• The ability to transform matrices.
• The ability to exploit matrices for the solution of linear algebraic equations.
• The ability to perform matrix triangularisation and inversion.
• The ability to use matrix triangularisation, matrix inverse and matrix determinants to solve systems of simultaneous equations.
• Differentiation of simple, parameteric and logarithmic functions
• 1st and 2nd order differential equations
• Integration of functions of functions, functions of linear functions, by parts, substitution or reduction
• Sequences and series
• Functional approximationSkills
• Formulation and analysis of arithmetic problems including complex numbers.
• The ability to derive the roots of any number.
• Formulation and manipulation of high-dimensional mathematical objects.
• Formulation and solution of high-dimensional linear algebraic problems using matrix arithmetic.Coursework
50%
Examination
50%
Practical
0%
Stage/Level
1
Credits
20
Module Code
ELE1012
Teaching Period
Full Year
Duration
24 weeks
- Year 2
Core Modules
Audio Programming (20 credits)Audio Programming
Overview
This module will enable students to develop audio-focused programming knowledge, understanding and skills, building on computer programming training received at Level 1. Students will be introduced to the main concepts involved in developing audio software and will learn how to implement a range of advanced audio processing algorithms using the industry standard language (C/C++). Students develop their own ‘plugins’ to be used in conjunction with existing audio software, and will gain further audio programming experience by designing graphical user interfaces and coding performance-critical DSP applications. Topics covered will include:
Audio formats and protocols
Procedural and Object-oriented programming
Loading, playback, and streaming
Procedural audio
Creating, managing, and controlling the audio system
Testing and Debugging
Plugins
Basic audio effects
Interface designLearning Outcomes
On completion of this module, a student will have achieved the following learning outcomes:
• Knowledge and understanding of audio programming formats, protocols and structures
• Understanding how procedural and object-oriented programming can be employed in sample-based and procedural audio for various audio processing applicationsSkills
Successful participation in this module will enable students to develop skills in the following areas:
• Specify, design and create simple, original computer programs in C/C++ for sound and media applications.
• Demonstrate efficient programming practice, following relevant conventions of the discipline.
• Read, analyse, understand and be able to modify existing code to achieve specified aims.Coursework
0%
Examination
0%
Practical
100%
Stage/Level
2
Credits
20
Module Code
MUS2080
Teaching Period
Autumn
Duration
12 weeks
Electronics 2 (20 credits)Electronics 2
Overview
• Operational amplifiers: Basic operation, models, active Filters, non-linear operation, oscillators and waveform generators, differential amplifier
• Semiconductor diode: theory of operation, breakdown, carrier profiles, current components, fabrication technology, diode models, circuit applications, circuit analysis techniques, circuit design
• Bipolar transistor: internal current components, current gain, common configuration and basic equations, large/small signal model, bias circuits, constant current source, regulated dc power supply, amplifiers, frequency response
• Field effect transistor: MOS capacitor theory, threshold voltage calculations, MOSFET I-V characteristics, structure and operation, fabrication technology, models, amplifier circuits, frequency response
• Introduction to silicon based sensors (microelectromechanical devices) and their fabrication.Learning Outcomes
• Understand the fundamental concepts and techniques pertaining to semiconductor devices and analogue circuit design
• Knowledge of silicon based sensors• Analyse and design semiconductor devices including; diodes, bipolar and MOS transistors.
• Analyse and design circuits containing components such as operational amplifiers, diodes and transistors
• Calculate frequency response of circuits with transistors
• Knowledge of the key steps in fabrication of silicon based electronic devices and sensors.Skills
•Numeric
•Problem solving
•Analyse & design circuits using op-amps, diodes and transistors
•Understand the fabrication and operation of semiconductor devices.Coursework
10%
Examination
70%
Practical
20%
Stage/Level
2
Credits
20
Module Code
ELE2018
Teaching Period
Full Year
Duration
24 weeks
Instrument and Installation Design (20 credits)Instrument and Installation Design
Overview
This module will focus on the development of practical skills in the areas of software and hardware design and prototyping for artistic applications. The module will begin by introducing Max/MSP and Arduino prototyping environments along with an overview of common sensors and actuators. Students will work in small groups to produce a digital musical instrument or an interactive installation. These projects will progress from brainstorms to physical sketches to functioning prototypes, all of which will be evaluated through group critique led by the module convenor. The module draws on "maker" and "DIY" cultural practices, discussion of which will provide artistic context for both instrument and installation designs.
Learning Outcomes
On completion of the module you will:
(1) develop competency in computer programming for artistic applications
(2) understand the fundamentals of synthesizing and processing sound with the computer
(3) understand the fundamentals of physical computing in relation to artistic interaction
(4) be able to design basic artistic interactions through digital means.Skills
(i) Numeracy and information and communication technology.
(ii) Creative thinking and problem solving.
(iii) Operation of hardware and software for creative applications.
(iv) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(v) Computer and microcontrollers programming.,
(vi) Apply subject knowledge and understanding from the degree pathway
(vii) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(viii) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(ix) Demonstrate confidence and motivation to start and to finish the job, adaptability/flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(x) Demonstrate the knowledge and experience of working with relevant modern technology.
(xi) Apply and exploit the above skills in creative and artistic contexts.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
2
Credits
20
Module Code
MUS2034
Teaching Period
Spring
Duration
12 weeks
Embedded Systems 2 (20 credits)Embedded Systems 2
Overview
1. Introduction to Microcontrollers for Embedded Systems
2. Interfacing Sensors for Microcontrollers
3. Design Project for Microcontroller based HardwareLearning Outcomes
Learning Outcomes
On successful completion of the course the student will:
• Understand the process of programming microcontrollers.
• Understand the basic hardware structure of a microcontroller.
• Understand analogue and digital interface circuits for microcontrollers.
• Understand how to interface sensors to microcontrollers.
• Understand how to design and construct a microcontroller hardware project.Skills
The skills developed by the students during this course are as follows:
• How to use an IDE (Integrated Development Environment) for developing microcontroller software.
• Understand how to edit, compile and test/debug simple programs.
• Understand how to design simple embedded systems to solve real-world problems.
• Develop communication skills for working in a team.
• Develop project management skills for working in a team.
Coursework
0%
Examination
60%
Practical
40%
Stage/Level
2
Credits
20
Module Code
ELE2025
Teaching Period
Full Year
Duration
24 weeks
Signals and Communication Systems 2 (20 credits)Signals and Communication Systems 2
Overview
Lectures:
Linear Time Invariant Systems:
1. Discrete and continuous time signals and systems.
2. Simple signal arithmetic and manipulation
3. Transformations of independent variables
4. Properties of systems, including linearity, time invariance, stability, memory, causality
5. Linear-time invariant (LTI) systems, convolution and impulse response
Fourier Analysis:
1. Fourier series representation of periodic signals
2. Fourier transform representation and analysis of aperiodic discrete and continuous time systems.
3. LTI system analysis and manipulation in the Fourier domain.
Sampling and Reconstruction:
1. Signal bandwidth.
2. Sampling techniques for conversion between continuous and discrete time representations.
3. Nyquist sampling
4. Aliasing
5. Reconstruction of signals from sampled equivalents
z-Domain Analysis:
1. The z and inverse z transforms.
2. z-domain analysis and manipulation of LTI systems.
Information Theory
• Information Source Model
• Entropy
• Source efficiency and code efficiency
• Huffman and LZ coding
Noise
• Internal and external noise sources
• Equivalent noise temperature
• Noise Figure / Factor
• Noise in cascaded systems (Friis Law)
Baseband Signalling, Line Coding and Error Detection
• Baseband communication overview
• Probability of bit error in baseband signalling
• Intersymbol interference (ISI)
• Line coding schemes
• Error coding
• Cyclic Redundancy Check
Channel Capacity and Bandwidth Efficiency
• Signal energy and noise
• Channel Capacity
• Bandwidth efficiency
• M-ary signal bandwidth and bandwidth efficiency
Digital Modulation and Demodulation
• ASK, FSK and PSK
• Quadrature Phase Shift Keying (QPSK)
• Quadrature Amplitude Modulation (QAM)
• Error performanceLearning Outcomes
On successful completion of this module, students will be able to:
• Understanding of the forms of continuous and discrete-time signals.
• Understanding the nature of transformations of a signal’s independent variable.
• Comprehensive understanding of the nature of fundamental signals, specifically the discrete-time impulse and continuous-time exponential.
• Understanding of the nature of LTI systems.
• The ability to analyse LTI systems to determine any one of input, output or system response, given knowledge of the other two.
• An understanding of the nature of sampling and its effect on system frequency response.
• An understanding of the effect of sampling, in particular at too low a rate.
• An understanding of the effect of reconstructing a signal from its sampled equivalent.
• An understanding of nature of the z-transform.
• An understanding the properties of the z-transform.
• Perform communications system noise calculations
• Select appropriate digital modulation schemes for given application demands and constraints
• Implement selected source coding and error detection schemesSkills
• The ability to combine continuous and discrete-time signals.
• Comprehensive ability to manipulate fundamental signals, specifically the discrete-time impulse and continuous-time exponential.
• The ability to convolve two signals.
• The ability to analyse LTI systems to determine any one of input, output or system response, given knowledge of the other two.
• The ability to derive the Fourier series equivalent of a periodic signal.Coursework
20%
Examination
70%
Practical
10%
Stage/Level
2
Credits
20
Module Code
ELE2020
Teaching Period
Full Year
Duration
24 weeks
Optional Modules
Sound Design for Screen (20 credits)Sound Design for Screen
Overview
This module introduces sound design in the context of audio-visual production. Students will be exposed to both theoretical and practical aspects of design and audio-vision. Lectures will introduce concepts to be applied in the analysis of sound design in film and animation works. Students will be asked to develop critical strategies for analysis and to produce a soundtrack for a given film/video excerpt.
Learning Outcomes
Students should be able:
(i) To appreciate and understand sound design.
(ii) To gain insight into editing strategies used in filmmaking.
(iii) To expand on our understanding of the soundscape.
(iv) To develop a language and body of references for the discussion of sound design.Skills
(i) Creative thinking and problem solving.
(ii) Familiarisation with theories of design.
(iii) Understanding of basic sound design terminology and strategies.
(iv) Development of a vocabulary for audio-visual analysis.
(v) Sophisticated understanding of the role of sound in film.
(vi) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(vii) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(viii) Apply subject knowledge and understanding from the degree pathway.
(ix) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(x) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(xi) Demonstrate confidence and motivation to start and to finish the job, adaptability / flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(xii) Demonstrate critical evaluation of the outcomes of professional practice.Coursework
0%
Examination
0%
Practical
100%
Stage/Level
2
Credits
20
Module Code
MUS2036
Teaching Period
Autumn
Duration
12 weeks
Sound Recording and Production 2 (20 credits)Sound Recording and Production 2
Overview
This module explores the theory and practice of multi-track sound recording, editing, mixing and mastering. Students are introduced to a wide range of close microphone techniques used for the multitrack recording of ‘pop’ music. Students gain practical experience of the recording and mixing processes working alongside School based performance ensembles. Students also develop their technical listening skills using online soundbanks that focus on microphone placement for a range of sound sources. Additional topics covered include microphone design, ‘producing’ a pop music recording session, performance refinement and the mastering process.
Learning Outcomes
On completion of this module students will be able:
(i) To use a range of multitrack recording techniques for recording 'Pop' music
(ii) To operate industry standard DAW environments including software and associated control surfaces
(iii) To mix and master multitrack recordings to professional standard
(iv) To critically evaluate the recording techniques applied in commercial 'pop' recordingsSkills
(i) Numeracy, creative thinking and problem solving.
(ii) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action
(iii) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(iv) Apply subject knowledge and understanding from the degree pathway.
(v) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(vi) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(vii) Demonstrate confidence and motivation to start and to finish the job, adaptability/flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(viii) Demonstrate the knowledge and experience of working with relevant modern technology.
(ix) Demonstrate critical evaluation outcomes of professional practice.
(x) Reflect on and evaluate their own practice.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
2
Credits
20
Module Code
MUS2038
Teaching Period
Spring
Duration
12 weeks
- Year 3
Core Modules
Digital Audio Effects (20 credits)Digital Audio Effects
Overview
This module will introduce the basics of digital audio processing and how to achieve practical sound effect implementations. In the first half of the module, students learn how standard processing units such as filters, delays, modulators, compressors, and limiters can be employed to generate a range of classical effects. This involves two individual assignment: the first one is focused on the understanding of theory, concepts, and methods and in the second one the students design, implement, and demonstrate an effect chain.
In the second part, students undertake an individual project in which they individually study a more advanced method of approach within one of the following more areas; analogue effects emulation, physical modelling, spatial audio, and spectral processing.Learning Outcomes
On completion of this module, a student will have achieved the following learning outcomes:
* Comprehensive understanding of a wide range signal processing elements used in digital audio effects, including knowledge and appreciation of different approaches and paradigms
* Understanding of the way audio effects are applied, including typical source signals and parameter control
* Critically evaluate audio processing algorithms in terms of effectiveness and computational demand.Skills
Successful participation in this module will enable students to develop skills in the following areas:
* Study digital audio effects independently, from a variety of sources and by a variety of techniques.
* Design and Matlab implementation of audio effect algorithms
* Manage one's own learning and development including time management and organisational skills.
* Articulate and effectively communicate the design and technological rationale for a given audio effect model through appropriate technical reports and presentations.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
MUS3006
Teaching Period
Full Year
Duration
24 weeks
Audio Engineering Project (40 credits)Audio Engineering Project
Overview
The project is an investigation on a topic in audio engineering. The project originators typically endeavour to ensure elements of design and interdisciplinarity in the project specification. There are, of necessity, many variations on this theme.
Learning Outcomes
To develop ability to conduct a substantial project over an extended period, perceive the nature of the problem or product specification to acquire and develop necessary skills and to plan and execute a suitable programme of work, including a final report.
Skills
Ability to apply general principles and design or analytical techniques to the solution of audio engineering problems. Such solutions may require investigative, practical or design skills or a combination of these. Originality and interdisciplinarity are encouraged.
Coursework
90%
Examination
0%
Practical
10%
Stage/Level
3
Credits
40
Module Code
MUS3005
Teaching Period
Full Year
Duration
24 weeks
Auditory Perception (20 credits)Auditory Perception
Overview
This module focuses on the methods required to answer novel questions about the perception of sound, using specialised experiment design and literature-based scholarship. The module explores key topics in auditory perception (how our senses work, pitch, loudness, timbre, spatialisation, auditory scene analysis, masking, speech perception and deafness) with an emphasis on how we know what we know about auditory perception in order to tackle psychoacoustical questions that have not yet been answered.
Learning Outcomes
i) Outline a specialist psychoacoustics topic in some depth
ii) Draw on general knowledge of auditory perception and digital-signal processing
iii) Use a programming language to generate psychoacoustics-grade auditory stimuli
iv) Solve key problems in digital signal processingSkills
i) Mathematical manipulation
ii) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action
iii) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement)
iv) Apply subject knowledge and understanding from the degree pathway
v) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence
vi) Demonstrate confidence and motivation to start and to finish the job, adaptability/flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress
vii) Demonstrate the knowledge and experience of working with relevant modern technology
viii) Apply and exploit information technology
ix) Demonstrate critical evaluation of the outcomes of professional practice
x) Reflect on and evaluate their own practiceCoursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
MUS3010
Teaching Period
Autumn
Duration
12 weeks
Optional Modules
Audio Post Production (20 credits)Audio Post Production
Overview
This module provides students with advanced sound design and audio post production skills for working with film, television, and new media content. Students will learn about location sound recording and audio post production workflows and gain practical experience of editing and mixing sound to picture to broadcast specifications. Topics covered include location recording and dialogue editing strategies, ADR session workflow, Foley session recording, mixing to picture and output mix formats.
Learning Outcomes
On completion of this module students will be able to:
(i) edit location dialogue to picture
(ii) record and edit replacement dialogue to picture
(iii) record, synthesis and edit appropriate ‘atmos’, foley and sound effects
(iv) mix audio to picture to standard broadcast specificationsSkills
(i) Numeracy and information and communication technology.
(ii) Creative thinking and problem solving.
(iii) Operation of hardware and software for creative studio applications.
(iv) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(v) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(vi) Apply subject knowledge and understanding from the degree pathway.
(vii) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(viii) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(ix) Demonstrate confidence and motivation to start and to finish the job, adaptability / flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(x) Demonstrate the knowledge and experience of working with relevant modern technology.
(xi) Apply and exploit information technology.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
MUS3009
Teaching Period
Autumn
Duration
12 weeks
Immersive Media (20 credits)Immersive Media
Overview
This module will provide a grounding in the theory and practice of immersive media. Students will learn about sound and image formats used in creating immersive experiences, how spatial sound sources are localised and experience the full immersive workflow. Image formats include 360 degree video and spatial audio systems considered include binaural audio and ambisonics. Students will develop practical experience in creating audio-visual immersive experiences from production to post-production and delivery with a focus on documentary and field recording practices. Working in small groups, students will produce short immersive content for goggle delivery.
Learning Outcomes
On completion of this module students will be able to:
(i) record and edit in immersive formats
(ii) prepare immersive assets for delivery on formats such as FB360 and Youtube
(iii) understand the fundamentals of immersive technologies
(iv) critically evaluate immersive experiences with a focus on documentary and field recordingSkills
(i) Numeracy and information and communication technology.
(ii) Creative thinking and problem solving.
(iii) Operation of hardware and software for creative studio applications.
(iv) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(v) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(vi) Apply subject knowledge and understanding from the degree pathway.
(vii) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(viii) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(ix) Demonstrate confidence and motivation to start and to finish the job, adaptability / flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(x) Demonstrate the knowledge and experience of working with relevant modern technology.
(xi) Apply and exploit information technology.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
MUS3007
Teaching Period
Spring
Duration
12 weeks
Work-based Learning (20 credits)Work-based Learning
Overview
This module provides an opportunity for student to utilise disciplinary skills in a work-based environment within the context of reflective practice. Students will negotiate suitable placements in consultation with their academic supervisor and participate in a programme of related classes and events. Simulated work-based projects in which students work in groups with the support of the university’s Enterprise Unit in the Students’ Union are also possible.
Learning Outcomes
On completion of this module, students should have:
Increased ability to relate academic theory to the work environment
A developed understanding of the organisational culture, policies and processes
The ability to reflexively and critically evaluate their own learning from the placement
An appreciation of enterprise and innnovation
Enhanced career knowledgeSkills
Employability skills, including effective communication, teamworking and problem-solving.
Coursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
AEL3001
Teaching Period
Full Year
Duration
24 weeks
Sound Recording and Production 3 (20 credits)Sound Recording and Production 3
Overview
This module explores the practice of recording 'classical' or acoustic music performances using stereo microphone technique and mixing multitrack music recordings for surround sound production. Additionally, the module examines a range of audio recording and reproduction formats for consumer and professional use. Topics covered include sound localisation stereo microphone technique, the 5.1/7.1 surround sound delivery systems, and analogue and digital audio reproduction formats.
Learning Outcomes
On successful completion of this module students will be able to:
i) record and edit 'classical' music using a range of stereo microphone techniques
ii) critically evaluate different stereo microphone techniques applied in commercial 'classical' recordings
iii) mix multitrack music recordings for surround sound presentation
iv) describe how audio signals are stored and reproduced in a range of professional and consumer analogue and digital media.Skills
(i) Numeracy, creative thinking and problem solving.
(ii) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(iii) Work with information and handle a mass of diverse data, assess risk and draw conclusions (analysis, attention to detail, judgement).
(iv) Apply subject knowledge and understanding from the degree pathway.
(v) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(vi) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(vii) Demonstrate confidence and motivation to start and to finish the job, adaptability / flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(viii) Demonstrate the knowledge and experience of working with relevant modern technology.
(ix) Demonstrate critical evaluation of the outcomes of professional practice.
(x) Reflect on and evaluate their own practice.Coursework
100%
Examination
0%
Practical
0%
Stage/Level
3
Credits
20
Module Code
MUS3038
Teaching Period
Spring
Duration
12 weeks
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Entry Requirements
Entrance requirements
A level requirements ABB including Mathematics and at least one from Biology, Chemistry, Computing, Digital Technology, Electronics, Further Mathematics, ICT [not Applied ICT], Physics, Software Systems Development, Technology and Design or Double Award Life & Health Sciences. In all cases where Physics is not offered at A-level, candidates must have a minimum of grade C/4 in GCSE Physics or grades CC/4,4 in Double Award Science. A maximum of one BTEC/OCR Single Award or AQA Extended Certificate will be accepted as part of an applicant's portfolio of qualifications with a Distinction* being equated to a grade A at A-level and a Distinction being equated to a grade B at A-level. |
Irish leaving certificate requirements H3H3H3H3H3H3/H2H3H3H3H3 including Higher Level grade H3 in Mathematics and a Science subject (see list under A-level requirements) + if not offered at Higher Level then Ordinary Level grade O4 in Physics. |
Access Course Successful completion of Access Course with 80% in each module. Must be a relevant Access Course including two modules in Mathematics (Level 3) and two modules in Physics/Chemistry (Level 3). |
International Baccalaureate Diploma 33 points overall, including 6,5,5 at Higher Level, including Mathematics and a relevant Science |
BTEC Level 3 Extended/National Extended Diploma QCF BTEC Extended Diploma (180 credits at Level 3) with overall grades D*DD, with Distinctions required in four specified units (40 credits), including Mathematics for Technicians and Further Mathematics for Technicians. RQF BTEC National Extended Diploma (1080 GLH at Level 3) with overall grades D*DD, with Distinctions required in four specified units, including Engineering Principles and Further Engineering Mathematics. Extended Diploma/National Extended Diploma must be relevant |
Graduate A minimum of a 2:2 Honours Degree, provided any subject requirement is also met |
Note Applicants not offering Physics at A-level should have a minimum of a grade C/4 in GCSE Physics or GCSE Double Award Science grades CC/4,4. |
Selection Criteria
In addition, to the entrance requirements above, it is essential that you read our guidance below on 'How we choose our students' prior to submitting your UCAS application.
Applications are dealt with centrally by the Admissions and Access Service rather than by the School of Arts, English and Languages. Once your application has been processed by UCAS and forwarded to Queen's, an acknowledgement is normally sent within two weeks of its receipt at the University.
Selection is on the basis of the information provided on your UCAS form. Decisions are made on an ongoing basis and will be notified to you via UCAS.
Applicants for this BSc programme offering A-level/BTEC Level 3 qualifications must have, or be able to achieve, a minimum of five GCSE passes at grade C/4 or better, to include English Language and Mathematics. However, this profile may change from year to year depending on the demand for places. Candidates not offering Physics at A-level require GCSE Physics/Double Award Science at grade C/4 or above. Selectors will also check that any specific entry requirements in terms of A-level subjects can be fulfilled.
For applicants offering Irish Leaving Certificate, please note that performance at Irish Junior Certificate (IJC) is taken into account. For last year’s entry applicants for this degree must have had, a minimum of 5 IJC grades C/Merit. The Selector also checks that any specific entry requirements in terms of Leaving Certificate subjects can be satisfied.
Offers are normally made on the basis of three A-levels. Two subjects at A-level plus two at AS are also considered. Candidates are not normally asked to attend for interview. The offer for repeat candidates is set in terms of three A-levels and may be one grade higher than for first time applicants. Grades may be held from the previous year.
Applicants offering two A-levels and one BTEC Subsidiary Diploma/National Extended Certificate (or equivalent qualification) will also be considered. Offers will be made in terms of the overall BTEC grade(s) awarded. Please note that a maximum of one BTEC Subsidiary Diploma/National Extended Certificate (or equivalent) will be counted as part of an applicant’s portfolio of qualifications. The normal GCSE profile will be expected.
Applicants offering other qualifications, such as BTEC Extended/National Extended Diplomas, Higher National Certificates, and Higher National Diplomas, will also be considered.
The same GCSE profile is usually expected of those candidates taking a BTEC Extended/National Extended Diploma and must include both GCSE Mathematics and GCSE Physics/Double Award Science at grade C/4 or better.
Applicants offering a Higher National Certificate (HNC) will require an appropriate GCSE profile, which must include grade C/4 or better in GCSE Mathematics and GCSE Physics/Double Award Science . A relevant HNC in Engineering is required, including Engineering Mathematics. Where offers are made for Stage 1 entry, these are currently conditional on successful completion of this HNC with 2 Distinctions and remainder Merits, including Merits in three specified units, including Engineering Mathematics.
For those offering a Higher National Diploma (HND), some flexibility may be allowed in terms of GCSE profile, but this must include grade C/4 or better in GCSE Mathematics and GCSE Physics/Double Award Science. To be eligible for an offer, the grades obtained in the first year of the HND must allow the overall offer to be achievable. A relevant HND in Engineering is required for admission to this degree and offers for Stage 1 entry are currently conditional on successful completion of this HND with 2 Distinctions, 10 Merits and 4 Passes overall, with Merits required in three specified units, including Engineering Mathematics. Applicants with sufficiently high grades in the first year of a relevant HND in Engineering may be considered for entry to Stage 2 and, where offers are made, these are currently conditional on successful completion of this HND with 3 Distinctions and 13 Merits overall, with Merits required in four specified units, including Engineering Mathematics and Further Mathematics.
The information provided in the personal statement section and the academic reference together with predicted grades are noted but these are not the final deciding factors in whether or not a conditional offer can be made. However, they may be reconsidered in a tie break situation in August.
A-level General Studies and A-level Critical Thinking are not normally considered as part of a three A-level offer and, although they may be excluded where an applicant is taking four A-level subjects, the grade achieved could be taken into account if necessary in August/September.
If you are made an offer then you may be invited to a Faculty/School Visit Day, which is usually held during the second semester. This will allow you the opportunity to visit the University and to find out more about the degree programme of your choice; the facilities on offer. It also gives you a flavour of the academic and social life at Queen's.
If you cannot find the information you need here, please contact the University Admissions and Access Service (admissions@qub.ac.uk), giving full details of your qualifications and educational background.
International Students
Our country/region pages include information on entry requirements, tuition fees, scholarships, student profiles, upcoming events and contacts for your country/region. Use the dropdown list below for specific information for your country/region.
English Language Requirements
An IELTS score of 6.0 with a minimum of 5.5 in each test component or an equivalent acceptable qualification, details of which are available at: http://go.qub.ac.uk/EnglishLanguageReqs
If you need to improve your English language skills before you enter this degree programme, INTO Queen's University Belfast offers a range of English language courses. These intensive and flexible courses are designed to improve your English ability for admission to this degree.
- Academic English: an intensive English language and study skills course for successful university study at degree level
- Pre-sessional English: a short intensive academic English course for students starting a degree programme at Queen's University Belfast and who need to improve their English.
International Students - Foundation and International Year One Programmes
INTO Queen's offers a range of academic and English language programmes to help prepare international students for undergraduate study at Queen's University. You will learn from experienced teachers in a dedicated international study centre on campus, and will have full access to the University's world-class facilities.
These programmes are designed for international students who do not meet the required academic and English language requirements for direct entry.
- Foundation
The INTO progression course suited to this programme is
http://www.intostudy.com/en-gb/universities/queens-university-belfast/courses/international-foundation-in-engineering-and-science.
INTO - English Language Course(QSIS ELEMENT IS EMPTY)
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Careers
Career Prospects
Introduction
The Stage 3 Work Based Learning module is an excellent opportunity for students to gain real-world industry experience. Some of the organisations our students have completed placements with include: DTS, Pi Communications, RTE, Production House, Start Together Studios, Redbox Recording, Smalltown America Studios, Blast Furnace Studios, Sonic Visuals.
The programme prepares students for a wide range of possible career paths including studio and venue audio engineering, broadcasting, audiology, acoustic consultancy, artist management, concert-venue management, audio system support, education and other areas of the music and audio industries. Companies currently employing our graduates include Google, BBC, UTV, Apple, BT, Rapid 7, Sensum, Mogees Ltd, Storyful, Cased Dimensions, Universitat Pompeu Fabra, Steven’s Institute of Technology, Trinity College Dublin, Queen’s University Belfast and Ulster University.
Further study, including Masters programmes, is also an option; see the School website for further information.
Employment after the Course
The BSc Audio Engineering is a new degree programme which commenced in September 2017.
Graduates of related programmes at Queen’s have found employment in areas such as software and hardware engineering, studio and venue audio engineering, broadcasting, audiology, acoustic consultancy, artist management, concert-venue management, audio system support, education and other areas of the music and audio industries.
On average, employment success rates for graduates from ELE and SESE programmes in EEECS are greater than 85% within six months. Good employment prospects are therefore envisaged for the BSc Audio engineering students.
Employment Links
Companies currently employing our graduates include Google, BBC, UTV, Apple, BT, Rapid 7, Sensum, Mogees Ltd, Storyful, Cased Dimensions, Universitat Pompeu Fabra, Steven’s Institute of Technology, Trinity College Dublin, Queen’s University Belfast and Ulster University.
Our graduates are likely to be employable also outside the audio domain. The ELE and SESE graduates have excellent well-paid career prospects across a wide spectrum: design, research, development, production, marketing and sales in employment areas such as avionics and space, telecommunications and broadcasting, connected health and medical electronics, consumer electronics and gaming, computing and software, embedded systems and electronic security.
Alumni Success
The BSc Audio Engineering is a new degree programme which commenced in September 2017. Graduates of related programmes at Queen’s have been very successful in the area of audio engineering and include:
Nicholas Gillian, Engineer and Creative Technologist, Google
Mark McKeague, Creative Technologist, New York Times
Daniel Drayne, Product Owner, Spotify
Niamh O’Meara, Technical Sales Engineer, Polytec
Nicholas Crowe, Product Manager, Opticon
Irene Kelly, Audiologist, Beacon Audiology
Conor Barry, Product Manager, Mogees, London
John King, Interactive Designer, Sensum
Fiona McDermott, Interaction Design Centre
Additional Awards Gained(QSIS ELEMENT IS EMPTY)
Prizes and Awards
Queen's is a lead UK university in tackling the unequal representation of women in science and engineering. Queen's holds 15 SWAN departmental awards, including two Gold, as well as an institutional Silver Award.
Degree plus award for extra-curricular skills
In addition to your degree programme, at Queen's you can have the opportunity to gain wider life, academic and employability skills. For example, placements, voluntary work, clubs, societies, sports and lots more. So not only do you graduate with a degree recognised from a world leading university, you'll have practical national and international experience plus a wider exposure to life overall. We call this Degree Plus. It's what makes studying at Queen's University Belfast special.
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Entry requirements
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Fees and Funding
Tuition Fees
Northern Ireland (NI) 1 | £4,710 |
Republic of Ireland (ROI) 2 | £4,710 |
England, Scotland or Wales (GB) 1 | £9,250 |
EU Other 3 | £23,100 |
International | £23,100 |
1 EU citizens in the EU Settlement Scheme, with settled status, will be charged the NI or GB tuition fee based on where they are ordinarily resident. Students who are ROI nationals resident in GB will be charged the GB fee.
2 EU students who are ROI nationals resident in ROI are eligible for NI tuition fees.
3 EU Other students (excludes Republic of Ireland nationals living in GB, NI or ROI) are charged tuition fees in line with international fees.
All tuition fees quoted relate to a single year of study and will be subject to an annual inflationary increase, unless explicitly stated otherwise.
Tuition fee rates are calculated based on a student’s tuition fee status and generally increase annually by inflation. How tuition fees are determined is set out in the Student Finance Framework.
Additional course costs
All Students
Depending on the programme of study, there may be extra costs which are not covered by tuition fees, which students will need to consider when planning their studies.
Students can borrow books and access online learning resources from any Queen's library.
If students wish to purchase recommended texts, rather than borrow them from the University Library, prices per text can range from £30 to £100. A programme may have up to 6 modules per year, each with a recommended text.
Students should also budget between £30 to £75 per year for photocopying, memory sticks and printing charges.
Students undertaking a period of work placement or study abroad, as either a compulsory or optional part of their programme, should be aware that they will have to fund additional travel and living costs.
If a final year includes a major project or dissertation, there may be costs associated with transport, accommodation and/or materials. The amount will depend on the project chosen. There may also be additional costs for printing and binding.
Students may wish to consider purchasing an electronic device; costs will vary depending on the specification of the model chosen.
There are also additional charges for graduation ceremonies, examination resits and library fines.
Audio Engineering costs
The School is an Avid Learning Partner and optional courses providing Avid certification in the use of ProTools are available as part of the programme. The cost of these courses ranges from £20 to £90 per course.
How do I fund my study?
There are different tuition fee and student financial support arrangements for students from Northern Ireland, those from England, Scotland and Wales (Great Britain), and those from the rest of the European Union.
Information on funding options and financial assistance for undergraduate students is available at www.qub.ac.uk/Study/Undergraduate/Fees-and-scholarships/.
Scholarships
Each year, we offer a range of scholarships and prizes for new students. Information on scholarships available.
International Scholarships
Information on scholarships for international students, is available at www.qub.ac.uk/Study/international-students/international-scholarships/.
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Apply
How and when to Apply
How to Apply
Application for admission to full-time undergraduate and sandwich courses at the University should normally be made through the Universities and Colleges Admissions Service (UCAS). Full information can be obtained from the UCAS website at: www.ucas.com/students.
When to Apply
UCAS will start processing applications for entry in autumn 2023 from 1 September 2022.
Advisory closing date: 25 January 2023 (18:00). This is the 'equal consideration' deadline for this course.
Applications from UK and EU (Republic of Ireland) students after this date are, in practice, considered by Queen’s for entry to this course throughout the remainder of the application cycle (30 June 2023) subject to the availability of places.
Applications from International and EU (Other) students are normally considered by Queen’s for entry to this course until 30 June 2023. If you apply for 2023 entry after this deadline, you will automatically be entered into Clearing.
Applicants are encouraged to apply as early as is consistent with having made a careful and considered choice of institutions and courses.
The Institution code name for Queen's is QBELF and the institution code is Q75.
Further information on applying to study at Queen's is available at: www.qub.ac.uk/Study/Undergraduate/How-to-apply/
Terms and Conditions
The terms and conditions that apply when you accept an offer of a place at the University on a taught programme of study. Queen's University Belfast Terms and Conditions.
Additional Information for International (non-EU) Students
- Applying through UCAS
Most students make their applications through UCAS (Universities and Colleges Admissions Service) for full-time undergraduate degree programmes at Queen's. The UCAS application deadline for international students is 30 June 2023. - Applying direct
The Direct Entry Application form is to be used by international applicants who wish to apply directly, and only, to Queen's or who have been asked to provide information in advance of submitting a formal UCAS application. Find out more. - Applying through agents and partners
The University’s in-country representatives can assist you to submit a UCAS application or a direct application. Please consult the Agent List to find an agent in your country who will help you with your application to Queen’s University.
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Fees and Funding