Design Studio

Overview

Working with industry professionals, this module is designed as an experimental laboratory for the students to apply their knowledge and their skillset from the other 2 modules (Introduction to Games Technologies and 3D in Games) to develop group-based research projects/prototypes of their choice. These could include topics related to games, media, design, culture, heritage, science or social science. It is critical to nurture a team spirit and develop perspectives in a group project, this is designed to resemble industry practice. The industry professionals will bring real-world problem-solving opportunities and practical technical supporting workshops related to real-time 3D applications.

Learning Objectives

By the end of this module students will be able to:
- Understand the general workflow of developing a creative research project and the iterative nature of it.
- Research and interpret the product marketplace, technologies and development methodologies.
- Work as part of a multidisciplinary team to deliver a project.
- Create projects from initial conceptual development to final prototyping.
- Demonstrate prototypes by executing the knowledge and skillsets learned.
- Engage with user testing to inform design iteration.
- Publish a prototype on the platform of their choice, performing necessary system-specific optimisation.

Skills

By the end of this module students will be able to:
- Demonstrate entry-applied level prototyping skills, including feasibility analysis.
- Understand and apply appropriate development methodologies.
- Nurture individual creation and critical thinking.
- Demonstrate skillsets to work independently with initiative.
- Work collaboratively and respectfully in a team to accelerate the working efficiency.
- Being able to articulate an individual's contribution within a multidisciplinary team.
- Engaged citizenship through interdisciplinary practice.
- Ability to problem solve and explore creative solutions confronting the problems.
- Utilization of combining individual critical thinking with creative tools to generate projects/artworks expressing one's statement.
- Manage the prototype development process using source control and build processes.
- Capability of clear written, verbal, and visual communication/expression for project presentation.
- Spirits of self-motivation and self-reflection on design process and decisions.

Assessment

Coursework

90%

Examination

0%

Practical

10%

Credits

20

School

Arts, English and Languages

Module Code

MDL7003

Typically Offered

Autumn Semester

Prerequisites

None