Applied Games Technologies

Overview

This module builds on the foundation set out in Introduction to Games Technologies. Students will be introduced to advanced techniques that will aid their journey towards being development professionals. Students will be required to reflect on previous projects they have completed and use these as a basis for improvement and personal development. Students will also be provided with opportunities to make decisions on assessments including deadlines/weighting.

Learning Objectives

By the end of this module students should be able to:
1. Utilise learnings from previous projects to iterate on a concept.
2. Collaborate with peers on task allocation.
3. Evaluate projects developed by their peers and suggest improvements as necessary.
4. Synthesise techniques associated to game development to enhance the utility of a project.

Skills

1. Capable of using a diverse range of technological approaches to a problem.
2. Work independently under time and design constraints.
3. Ability to problem solve and explore creative solutions.
4. Coding standards and practices to ensure code readability.
5. Self reflection on decisions made during course and their consequences.
6. Manage and prioritise work.
7. Incorporating peer/tutor feedback into project.

Assessment

Coursework

100%

Examination

0%

Practical

0%

Credits

20

School

Arts, English and Languages

Module Code

MDL7004

Typically Offered

Spring Semester

Prerequisites

MDL7001, MDL7002