Welcome to

MOVEMENT INNOVATION LAB

Based in Queen's University Belfast at the Physical Education Centre

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Follow us to learn more about the technology used in the World Cup

Who we are

The aim of this lab is to make use of both our expertise and state-of-the-art technology to help understand and improve different kinds of performance. This lab attempts to put research into practice through the development of cutting edge training and intervention programmes.

We can provide help with your research or commercial project in three ways.

Design

We know that understanding your needs is fundamental to a successful project. Our experienced staff will work with you to design a bespoke project, based on your unique needs in a collaborative and insightful manner.

Develop

The team comprises of experts in many complimentary fields, with decades of experience in development of small and large scale projects. When required we can also harness the greater Queen's University of Belfast research facilities to help develop cutting-edge work.

Deliver

Delivery is important to us and we strive to produce world-class outputs, whether research or commercial. With experience in small through to large-scale project delivery, we can deliver detailed analysis and reports on time and on budget.

BE AHEAD OF THE GAME.

The Movement Innovation Lab is a large space dedicated to the study of movement performance in sport and health. The aim of the lab is to use both scientific expertise and state-of-the-art technology to understand and improve movement performance.

Research

The Movement Innovation Lab is part of the Perception and Action Cluster at the School of Psychology at Queen's. Our research focuses on how perception influences action. Below are some examples of previous research and commercial work that we have undertaken. Read on to gain an insight into the specific project, our areas of interest, publications and videos.

Perception and Action in Sport

Understanding how perceptual based information influences our decisions about when and how to act in a sporting context.

Perception and Action in Soccer

Understanding how perceptual based information influences decisions in soccer.

Perception and Action in Rugby

Understanding how perceptual based information influences decisions in rugby.

Balance and the Elderly

The Lab designed, developed and tested balance games to aid the elderly with some interesting results.

TEMPUS_G

A 5 year European Research Council grant and catalyst behind much of the work in the lab.

Nevin Spence Centre

We developed several interactive exhibits in conjunction with the Nevin Spence Centre at Ulster Rugby.

Adaptive Gaming for the Elderly

Undertanding how movement based gaming might need adaptation for the elderly.

VR Applied to Cricket

Innovative use of Virtual Reality in understanding expert performance in Cricket.

Scientific Papers

A collection of scientific papers across all branches of the lab's work.

Team

Our research focuses on how perception influences action.

Professor Cathy Craig

Interested in how the brain controls movement, how patterns of sensory information influence decisions about when and how to act - novel methods for improving performance.

Dr Farzad Parvinzamir

Interested in advanced visual analytics, including data mining and interactive visualisation, to facilitate knowledge discovery and decision making from complex movement data.

Dr Joost C. Dessing

Interested in the study of eye-hand coordination in various sports and health contexts through behavioural and neurophysiological experiments and modelling studies.

Dr Matthew Rodger

Interested in how sounds and music can influence movements, how such processes could enhance movement-based skills, particularly for people with visual-impairment or Parkinson's Disease.

Dr Mihalis Doumas

Interested in how sensory information and cognitive resources are used for optimal motor behaviour. Life-span development, multisensory integration, timing (TMS, TDCS) and cogntion.

Dr Alan Cummins

Interested in how to make effective use of virtual reality, serious gaming in sports and health contexts. Looks after the day-today running of the lab.

James Stafford

Postgraduate PhD student
Interested in using virtual reality to study the role of information in making action based decisions.

Theofilos Valkanidis

Postgraduate PhD student
Interested in how sensory information manipulation affects the human movement behaviour in sports.

Iris Willaert

Internship
Interested in how to apply motion capture and virtual reality technologies in sports and health contexts. Gaining research experience working in a state-of-art laboratory.

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Contact us

We are based in PEC (Queen's Sport), Northern Ireland. Find out more about us.