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Case Studies

How Inclusive Design and Technology are Breaking Barriers in Music Performance

At Queen’s University Belfast, research at the Sonic Arts Research Centre (SARC) is transforming how people create, experience, and share music. By merging art, technology, and inclusive design, this work is redefining what accessibility means in the creative industries.

Through the pioneering initiative Performance without Barriers, a collaboration between Queen’s and the charity Drake Music NI, researchers and artists co-design digital instruments and immersive experiences with disabled musicians. Using artificial intelligence, virtual reality, and participatory design, this research ensures that everyone, regardless of physical ability, can engage fully in the joy and creativity of music-making.

Research Challenge

Bridging the Gap Between Ability and Expression

Traditional musical instruments and performance technologies have often been designed for able-bodied musicians, unintentionally excluding others from creative participation. The challenge for researchers at Queen’s was to reimagine how musical tools and performances could be designed to promote inclusivity and equity from the outset.

Beyond accessibility, the research addresses the ethics of artificial intelligence and the potential biases embedded in creative technologies. By exploring how systems interpret movement, gesture, and sound, the team is helping to shape more representative, human-centred approaches to technology that reflect diverse ways of making and experiencing music.

Our Approach

Innovating Through Collaboration

Based at Queen’s Centre for Interdisciplinary Research in Sound and Music, the Performance without Barriers team brings together expertise in music performance, disability led design, practice research, and engineering, to develop new forms of inclusive music-making.

Under the leadership of Professor Franziska Schroeder, a saxophonist and digital innovator, the research explores how technology can extend human creativity rather than constrain it. Over more than a decade, Schroeder and her collaborators have co-developed bespoke digital instruments that respond to the unique gestures and expressions of disabled musicians.

Her work on embodied artificial intelligence investigates how intelligent systems can collaborate musically with humans, enabling improvisations that feel intuitive and alive. Schroeder has also led pioneering telematic performances that connect artists in real time across continents, transcending geographical and physical boundaries. One such performance was broadcast from Queen’s to the United Nations Headquarters as a concert for peace, demonstrating the global potential of inclusive digital arts.

“Accessibility isn’t a final step, or some kind of afterthought— it’s where meaningful design and creativity begins. When we create with people, not just on their behalf, we make space for new ideas, new voices, and more honest forms of expression.”

- Professor Franziska Schroeder

What impact did it make?

Changing How the World Thinks About Music and Inclusion

This research has changed how the world thinks about music and inclusion. Hundreds of disabled musicians have performed using tools and systems developed through Performance without Barriers, with many taking the stage for the first time. Partner organisations, including Drake Music NI, have adopted the co-design methodologies developed at Queen’s as standard practice, embedding inclusivity in their long-term operations.

Inclusive design principles are now embedded in teaching at SARC, ensuring that future technologists and artists prioritise accessibility, ethics, and empathy in their work. Professor Schroeder’s leadership has been recognised internationally, earning the Vice-Chancellor’s Prize for Research Innovation at Queen’s and inspiring global collaborations across the arts and technology sectors.

Our impact

Impact related to the UN Sustainable Development Goals

Learn more about Queen’s University’s commitment to nurturing a culture of sustainability and achieving the Sustainable Development Goals (SDGs) through research and education.

UN Goal 11 - Sustainable cities and communities
UN Goal 12 - Responsible consumption and production
UN Goal 03 - Good Health and well-being
UN Goal 04 - Quality Education
UN Goal 09 - Industry, Innovation and Infrastructure

Key Facts

  • This research has built over a decade of inclusive design practice through Performance without Barriers
  • It has generated more than 50 peer-reviewed publications and creative performance projects, led to the development of bespoke virtual reality instruments for musicians with disabilities, and resulted in global telematic performances, including one at the United Nations Headquarters
  • The project unites disciplines across engineering, computer science, medicine, and the arts

 

  • United Kingdom
Team
Dr Franziska Schroeder
School of Arts, English and Languages
Sub-themes
Creativity and cultural understanding